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Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"

Consequently, all the shuffling and cutting in the
world will be useless, for the performer has only to spread out
the cards of each set to point out the cards drawn.
10. Singular arrangement of sixteen cards.
Take the four kings, the four queens, the four knaves, and the
four tens of a pack, and ask if there be any one in the company
who can form a square with them in such a manner that, taken in
any direction, from right to left, from the top to the bottom, by
the diagonal--anyhow, in fact--there will always be in each line
a king, queen, knave, and a ten. Everybody will think the thing
easy, but it is certain that no one will succeed in doing it.
When they 'give it up,' take the sixteen cards and arrange them
as shown, when the king, queen, knave, and ten will stand as
required.
11. The seven trick.
Make up the four sevens of a pack, and take seven other cards, no
matter which, for another lot, and, presenting both lots, you
say:--Here are two lots totally dissimilar; nevertheless, there
is one of seven, and I declare it will be the first touched by
any party present. Of course, when touched, you at once prove
your words by exhibiting either the sevens or the seven cards--
taking care to mix the cards into the pack immediately to prevent
detection.


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akwarystyka
Akwarystyka, akwarystyka
Kody Do Gier
Kody Do Gier
drukarnia wielkoformatowa
Szybka drukarnia
drukarnia cyfrowa
Barwa - drukarnia cyfrowa
meble dla dzieci
meble dla dzieci