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Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"

Always remember to
count from your own card inclusive to the number of the card
thought of towards your right hand. But should your card happen
to be so near the right hand or the top as not to allow
sufficient counting, then count as far as it admits to the RIGHT
and then continue at the LEFT. Thus, suppose there are only two
cards above the ten of diamonds, then count two more on the left,
making the fifth. If the card you remember, or your first card,
is first, then count the requisite number on the left, always
beginning with YOUR card, however.
The REASON of this trick is simply that by merely cutting the
cards, and shuffling them in the way indicated, you do not alter
the SEQUENCE of the cards. With regard to this sort of
SHUFFLING, I may say that it is simply CUTTING the cards-- always
preserving their sequence--a most important fact for
card-players, since it may lead to a pretty accurate conjecture
of all the hands after a deal, from the study of the one in hand,
with reference to the tricks turned down after the previous deal,
as already suggested. Hence, in shuffling for whist or other
games, the cards should not be shuffled in this way, but more
thoroughly mixed by the edgewise shuffling of certain players.


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akwarystyka
Akwarystyka, akwarystyka
Kody Do Gier
Kody Do Gier
drukarnia wielkoformatowa
Szybka drukarnia
drukarnia cyfrowa
Barwa - drukarnia cyfrowa
meble dla dzieci
meble dla dzieci