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Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"

Then let the cards be cut, and as three
kings were left below, all must necessarily get together
somewhere about the middle of the pack. Of course in placing the
two other cards you pretend to be placing two kings.
3. The barmaid and the three victimizers.
For this amusing trick you arrange the cards thus: Holding the
pack in your hands, find all the knaves, place one of them next
to your left hand, and the other three on the table. Then find a
queen, which also place on the table. Then say:--
'Three scamps went into a tavern, and ordered drink. Here they
are--the three knaves. "Who's to pay? I can't," said the first.
"I won't," said the second. "I wish she may get it," said the
third. "I'll manage it," said the first, the greatest rogue of
the three. "I say, my pretty girl, haven't you some very old
wine in your cellar?" Here's the barmaid thus addressed by the
rogue in question (showing the queen), and she replied:--"Oh yes,
sir, prime old wine." "Let's have a bottle." [Off went the
barmaid. Put the queen in your pocket.] "Now for it, my lads,"
said the knave in question; " 'mizzle' is the word. Let's be off
in opposite directions, and meet to- night; you know where.


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akwarystyka
Akwarystyka, akwarystyka
Kody Do Gier
Kody Do Gier
drukarnia wielkoformatowa
Szybka drukarnia
drukarnia cyfrowa
Barwa - drukarnia cyfrowa
meble dla dzieci
meble dla dzieci