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Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"

The non-dealer then examines his cards, and if he
thinks them bad, he is at liberty to PUT them upon the pack, and
his adversary scores one point to his game. This, however,
should never be done. Either party saying--"I put," that is, I
play, cannot retract, but must abide the event of the game, or
pay the stakes.
'The THREE being the best card, if the sharper can make certain
of having a three every time his opponent deals, he must have
considerably the best of the game; and this is effected as
follows:--the sharper places a three underneath an old gentleman
(a card somewhat larger and thicker than the rest of the pack),
and it does not signify how much his opponent shuffles the pack,
it is about five to one that he does not disturb the OLD
GENTLEMAN or the three. The sharper then cuts the cards, which
he does by feeling for the old gentleman; the three being then
the top card, it is dealt to the sharper by his opponent. That
is one way of securing a three, and this alone is quite
sufficient to make a certainty of winning.'[67]
[67] Doings in London.

CROSS AND PILE.
Cross and Pile, so called because anciently English coins were
stamped on one side with a cross, now bears the names, Head and
Tail, and is a pastime well known among the lowest and most
vulgar classes of the community, and to whom it is now confined;
formerly, however, it held a higher rank and was introduced at
Court.


Pages:
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akwarystyka
Akwarystyka, akwarystyka
Kody Do Gier
Kody Do Gier
drukarnia wielkoformatowa
Szybka drukarnia
drukarnia cyfrowa
Barwa - drukarnia cyfrowa
meble dla dzieci
meble dla dzieci