SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 287 | Next

Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"

Whoever takes the box and dice places
in the centre of the table as much money as he wishes to risk,
which is at once covered with an equal amount either by some
individual speculator, or by the contributions of several. The
player (technically called the "caster") then proceeds to call a
"main." There are five mains on the dice, namely, 5, 6, 7, 8,
and 9; of these he mentally selects that one which either chance
or superstition may suggest, calls it aloud, shakes the box, and
delivers the dice. If he throws the exact number he called, he
"nicks" it and wins; if he throws any other number (with a few
exceptions, which will be mentioned), he neither wins nor loses.
The number, however, which he thus throws becomes his "chance,"
and if he can succeed in repeating it before he throws what was
his main, he wins; if not, he loses. In other words, having
completely failed to throw his main in the first instance, he
should lose, but does not in consequence of the equitable
interference of his newly-made acquaintance, which constitutes
itself his chance. For example, suppose the caster "sets"--that
is, places on the table--a stake of L10, and it is covered by an
equal amount, and he then calls 7 as his main and throws 5; the
groom-porter at once calls aloud, "5 to 7"-- that means, 5 is the
number to win and 7 the number to lose, and the player continues
throwing until the event is determined by the turning up of
either the main or the chance.


Pages:
275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299
Kody Do Gier
Kody Do Gier
www.tipsplanet.info
panele lcd
projektory, super sprzet
wisladomek.pl
Noclegi Kurnatowice

www.urlopnawigator.…
akwarystyka
Akwarystyka, akwarystyka
forum.e-akwarystyka…
drukarnia wielkoformatowa
Szybka drukarnia
www.ekspresowa-druk…