SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 285 | Next

Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"


The better to illustrate the game we shall give an example. Let
7 be the main named. The caster throws 5, and that is his
chance; and so he has 5 to 7. If the caster throws his own
chance he wins all the money set to him by the setter; but if he
throws 7, which is the main, he must pay as much money as is on
the table.
If, again, 7 be the main, and the caster throws 11, that is a
nick, and sweeps away all the money on the table; but if he
throws a chance he must wait which will come first.
The worst chances in the game are 4 to 10, and 7 is considered
the best and easiest main to be thrown. It might be thought that
6 and 8 should admit of no difference in advantage to 7, but it
is just the reverse, although 6, 7, and 8 have eight equal
chances.
For 6, or sice, we have quatre-duce, cinque-ace, and two treys;
for 8, we have sice-duce, cinque-trey, and two quatres; but the
disadvantage is in the doublets required-- two treys, two
quatres; therefore sice-duce is easier thrown than two quatres,
and so, consequently, cinque-ace or quatre-duce sooner than two
treys.
'I saw an old rook (gambler),' says the writer before quoted,
'take up a young fellow in a tavern upon this very bet.


Pages:
273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297
akwarystyka
Akwarystyka, akwarystyka
Kody Do Gier
Kody Do Gier
drukarnia wielkoformatowa
Szybka drukarnia
drukarnia cyfrowa
Barwa - drukarnia cyfrowa
meble dla dzieci
meble dla dzieci