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Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"


The better to illustrate the game we shall give an example. Let
7 be the main named. The caster throws 5, and that is his
chance; and so he has 5 to 7. If the caster throws his own
chance he wins all the money set to him by the setter; but if he
throws 7, which is the main, he must pay as much money as is on
the table.
If, again, 7 be the main, and the caster throws 11, that is a
nick, and sweeps away all the money on the table; but if he
throws a chance he must wait which will come first.
The worst chances in the game are 4 to 10, and 7 is considered
the best and easiest main to be thrown. It might be thought that
6 and 8 should admit of no difference in advantage to 7, but it
is just the reverse, although 6, 7, and 8 have eight equal
chances.
For 6, or sice, we have quatre-duce, cinque-ace, and two treys;
for 8, we have sice-duce, cinque-trey, and two quatres; but the
disadvantage is in the doublets required-- two treys, two
quatres; therefore sice-duce is easier thrown than two quatres,
and so, consequently, cinque-ace or quatre-duce sooner than two
treys.
'I saw an old rook (gambler),' says the writer before quoted,
'take up a young fellow in a tavern upon this very bet.


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