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Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"


The chancellor became alarmed for the consequences, and resolved
to try and play off the French for their clever finesse. He
looked about for a match for the redoubtable French gamester, and
soon got information of a party who might serve his turn. This
was a midshipman at Moscow, named Cruckoff, who, he was assured,
was without an equal in the MANAGEMENT of cards, and the
knowledge of Quizze--then the fashionable court game--and that at
which the Duke of Biran had lost his money. The chancellor
immediately despatched a courier to Moscow to fetch the Russian
gamester.
The midshipman was forthwith made an ensign of the Guards, in
order to entitle him to play at court. He set to work at once in
accordance with his instructions, but after his own plan in the
execution. He began with losing freely; and was, of course, soon
noticed by the marquis, and marked as a pigeon worth plucking.
The young Russian, however, forced him into high play, and he
lost the greater part of his former gain. The marquis got
nettled, lost his self-command, and proposed a monstrous stake,
to the extent of his credit and gains, of which he thought he
might make himself sure by some master-stroke of art.


Pages:
116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140
akwarystyka
Akwarystyka, akwarystyka
Kody Do Gier
Kody Do Gier
drukarnia wielkoformatowa
Szybka drukarnia
drukarnia cyfrowa
Barwa - drukarnia cyfrowa
meble dla dzieci
meble dla dzieci