SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 43 | Next

Steinmetz, Andrew, 1816-1877

"The Gaming Table - Volume 2"


'As Whist is a tavern-game, the sharpers generally take care to
put about the bottle before the game begins, so quick, that a
BUBBLE cannot be said to see clearly even when he begins to play.
'The next is the corner-bend, which is four cards turned down
finely at one corner--a signal to cut by.
'The other is vulgarly called Kingston-bridge, or the middle-
bend. It is done by bending your own or adversary's TRICKS two
different ways, which will cause an opening, or arch, in the
middle, which is of the same use and service as the other two
ways, and only practised in its turn to amuse you.
'The next thing to be considered is, who deals the cards, you or
your adversary; because that is a main point, and from whence
your advantage must arise. Suppose, for example,
{Sharpers,
A and B {
{Partners,

{Bubbles, or Flats,
C and D {
{ Partners.
After a deal or two is formally played, A and B will begin to
operate in the following manner:--
'When A or B is to deal, they observe the PRECEDING DEAL to take
up the tricks thus:--
1. A bad card. 2. A good card.
3. A bad card. 4. A good card.


Pages:
31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
Kody Do Gier
Kody Do Gier
www.tipsplanet.info
panele lcd
projektory, super sprzet
wisladomek.pl
Noclegi Kurnatowice

www.urlopnawigator.…
akwarystyka
Akwarystyka, akwarystyka
forum.e-akwarystyka…
drukarnia wielkoformatowa
Szybka drukarnia
www.ekspresowa-druk…